com.epochx.action
Class Action
java.lang.Object
com.epochx.action.Action
- Direct Known Subclasses:
- AntAction
public abstract class Action
- extends java.lang.Object
Actions provide a system for performing events or actions that have side-effects
rather than returning a literal value. For problems such as the artificial ant,
instead of CandidatePrograms being defined as having a return type
of boolean or double, they have a return type of Action. As such different Action
'values' are used. The model will define TerminalsNodes with values
that are Action objects such as AntMoveAction or
AntTurnLeftAction.
When these TerminalNodes are evaluated, their action values get executed - which
may result in an artificial ant moving across an artificial landscape. But all
evaluations must return a result, and since the TYPE of these Nodes is Action, they
return Action.DO_NOTHING which indicates that no further execution is required, and
if executed will do nothing.
|
Field Summary |
static Action |
DO_NOTHING
This predefined Action object should be used when no action should be
performed. |
|
Method Summary |
abstract void |
execute()
The execute method should be called to perform whatever action this
Action represents. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DO_NOTHING
public static final Action DO_NOTHING
- This predefined Action object should be used when no action should be
performed. Typically it is the return value of TerminalNode that
have been evaluated/executed to indicate that there is no further action
to be carried out.
Action
public Action()
execute
public abstract void execute()
- The execute method should be called to perform whatever action this
Action represents. Generally Actions are executed at
evaluation.